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Tyr Tank Builds: Arbalest, Atlas and Kestrel Loadouts

Complete Tyr component builds for Kestrel, Arbalest, Atlas, Rook, Ranger, Seeker, Fortis, and Phantom. Flat vs percent slots and shell multipliers.

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Optimal Tyr tank builds pair flat firepower components like Duplicator (+5) and Shell Charger (+7.5) with durability slots like Bulkheads (+8.5% max health) and multiplicative defense chains across Kestrel, Arbalest, Atlas, Rook, and Ranger.

Tyr Tank Builds: Arbalest, Atlas and Kestrel Loadouts
TACTICAL RECON FIELD CAPTURE Steam Early Access · AppID 2445260 · Stoke Games

Tactical Overview

Customization is the core tactical layer in Tyr. Each combat vehicle among the 18 chassis offers its own tech tree, ammunition selection, and component slots, letting you tune firepower, armor mitigation, and vision control to your role. This guide presents community-tested loadouts and exact damage math for Kestrel, Arbalest, Atlas, Rook, Ranger, Seeker, Fortis, Phantom, Fuse, and Deadeye based on community-compiled vehicle attributes and combat formulas.

Documented Component & Talent Effects

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The following component and talent effects govern loadout math across all weight classes (exact percentages and base values are illustrative per vehicle, while the calculation order remains identical for every shot):

Component / TalentCategoryDocumented EffectScaling Rule
DuplicatorFirepower Component+5 flat shell damageAdds directly to base shell damage before shell multipliers
Shell ChargerFirepower Component+7.5 flat shell damageStacks additively with Duplicator (+5) and flat talents
Shell Damage TalentTech Tree Talent+10 flat shell damage (example value)Added in Step 1 of the damage pipeline
Hot ChamberFirepower ComponentPercentage shell damage buff after reloadShares the single additive percentage buff pool
BulkheadsDurability Component+8.5% max healthAdditive with other percentage health bonuses
Max Health TalentTech Tree Talent+200 flat max health (example value)Applied before percentage health modifiers
Adaptive HardeningDefense ChainPercentage damage reduction while spotted, ramping per secondMultiplies sequentially in the receiving defense chain
Reactive ModulesDefense ChainPercentage damage reduction after a module is brokenCompounds multiplicatively with Adaptive Hardening
Micro PlatingDefense ChainFlat damage reduction per hitSubtracted after percentage defense-chain steps

Complete Loadout Matrix (10 Core Vehicles)

The table below provides the quick reference for the 10 most popular combat vehicles across Light, Medium, and Heavy classes:

TankClass & RoleBase Stats (HP / DMG / Pen / Spd)Firepower SlotsDurability / Utility SlotsAmmunitionKey Combat Math & Breakpoints
KestrelLight Marksman900 HP / 160 DMG / 70 Pen / 61 SpdDuplicator (+5) + Shell Charger (+7.5)Hot Chamber + Bush ConcealmentHigh Explosive (1.20x)61 speed flanker; 7-second spot reset window
ArbalestMedium Sniper1150 HP / 400 DMG / 100 Pen / 40 SpdShell Charger (+7.5) + Duplicator (+5)Hot Chamber + Micro PlatingStandard (1.00x) / HE (1.20x)400 base cannon alpha with class-leading 100 pen
AtlasHeavy Bunker2050 HP / 360 DMG / 80 Pen / 23 SpdShell Charger (+7.5)Bulkheads (+8.5%) + Adaptive Hardening + Reactive ModulesStandard (1.00x) / Gargantuan2050 HP anchor; 8% + 10% chain compounds to 17.2% reduction
RookMedium Brawler1425 HP / 210 DMG / 80 Pen / 36 SpdDuplicator (+5) + Shell Charger (+7.5)Bulkheads (+8.5%) + Adaptive HardeningStandard (1.00x) / HE (1.20x)1425 HP durable medium with 80 penetration
RangerMedium Skirmisher1375 HP / 195 DMG / 70 Pen / 46 SpdDuplicator (+5) + Shell Charger (+7.5)Bulkheads (+8.5% max health)High Explosive (1.20x)Base 195 → 207.5 → 249 muzzle; 1375 → 1491 HP
SeekerLight Scout850 HP / 155 DMG / 70 Pen / 75 SpdHot ChamberMicro Plating + Concealment RoutingStandard (1.00x) / Subcaliber (1.10x)Fastest 75 top speed; perimeter sensor spotting
FortisHeavy Assault1600 HP / 315 DMG / 80 Pen / 35 SpdShell Charger (+7.5) + Duplicator (+5)Bulkheads (+8.5%) + Reactive ModulesHigh Explosive (1.20x)Mobile 35 speed heavy pushing choke points
PhantomLight Infiltrator825 HP / 290 DMG / 70 Pen / 65 SpdShell Charger (+7.5) + Hot ChamberMicro PlatingHigh Explosive (1.20x)290 base alpha on an 825 HP / 65 speed frame
FuseLight Flanker910 HP / 225 DMG / 50 Pen / 62 SpdDuplicator (+5) + Shell Charger (+7.5)Bulkheads (+8.5%)High Explosive (1.20x)Close-range 225 alpha ambush against rear armor
DeadeyeMedium Marksman1200 HP / 235 DMG / 80 Pen / 45 SpdShell Charger (+7.5) + Hot ChamberBulkheads (+8.5%)Standard (1.00x) / Subcaliber (1.10x)80 penetration mobile fire support at 45 speed

Vehicle-by-Vehicle Loadout Breakdowns

1. Kestrel: Agile Hit-and-Run Marksman (Light)

Base Profile: 900 HP | 160 Shell Damage | 70 Penetration | 61 Top Speed

Kestrel is the premier skirmishing light tank in Tyr, trading Seeker’s raw 75 top speed for a sturdier 900 HP frame and 160 base shell damage at 70 penetration.

  • Firepower Setup: Duplicator (+5 flat) + Shell Charger (+7.5 flat) + Hot Chamber (post-reload percentage burst)
  • Survivability & Vision: Micro Plating for flat chip mitigation against light autocannons, paired with bush concealment routing
  • Ammunition: High Explosive (1.20x) for flanking lightly armored targets, or Subcaliber (1.10x) when poking angled medium hulls
  • Tactical Execution: Use Kestrel’s 61 speed to take early off-angles along ridge lines. Fire immediately after reload to trigger Hot Chamber, then reverse behind hard cover to break line of sight for the 7-second spot cooldown before relocating.

2. Arbalest: Long-Range Corridor Denial (Medium)

Base Profile: 1150 HP | 400 Shell Damage | 100 Penetration | 40 Top Speed

Arbalest delivers the highest medium-platform alpha strike in the game at 400 base cannon damage and a class-topping 100 armor penetration.

  • Firepower Setup: Shell Charger (+7.5 flat) + Duplicator (+5 flat) + Hot Chamber
  • Survivability: Bulkheads (+8.5% max health) to buffer its 1150 HP pool against counter-sniping
  • Ammunition: Standard (1.00x) for reliable 100-penetration punches through heavy frontal plates, or High Explosive (1.20x) against exposed flanks
  • Tactical Execution: Anchor long sightlines behind a spotting light tank (Seeker or Kestrel). With 400 base cannon damage, every penetrating shot forces enemy heavies to burn defensive cooldowns before reaching the capture zone.

3. Atlas: Point-Defense Bunker (Heavy)

Base Profile: 2050 HP | 360 Shell Damage | 80 Penetration | 23 Top Speed

Atlas commands the largest durability pool in Tyr at 2050 HP paired with 360 alpha damage and 80 penetration.

  • Durability Setup: Bulkheads (+8.5% max health) + Adaptive Hardening + Reactive Modules
  • Firepower Setup: Shell Charger (+7.5 flat)
  • Ammunition: Standard (1.00x) or Gargantuan
  • Tactical Execution: Defense-chain components multiply sequentially rather than adding flatly: combining an 8% reduction and a 10% reduction yields 17.2% total mitigation. Drive Atlas into central capture zones, angle your hull to force ricochets against sub-80 penetration fire, and let Adaptive Hardening ramp while spotted.

4. Rook: Armored Frontline Brawler (Medium)

Base Profile: 1425 HP | 210 Shell Damage | 80 Penetration | 36 Top Speed

Rook bridges the gap between medium skirmishers and heavy brawlers, boasting 1425 HP (the highest durability among mediums) alongside 210 shell damage and 80 penetration.

  • Firepower Setup: Duplicator (+5 flat) + Shell Charger (+7.5 flat)
  • Durability Setup: Bulkheads (+8.5% max health) + Adaptive Hardening + Micro Plating
  • Ammunition: Standard (1.00x) for 80-penetration trading against enemy mediums, or High Explosive (1.20x) for brawling
  • Tactical Execution: Because Rook runs at 36 speed, play it as a second-line bruiser directly beside Atlas or Fortis. Its 80 penetration reliably pierces Ranger (70 pen class) and Valor (60 pen class) while its 1425 HP pool absorbs focus fire.

5. Ranger: All-Rounder Skirmisher (Medium)

Base Profile: 1375 HP | 195 Shell Damage | 70 Penetration | 46.5 Top Speed

Ranger is the benchmark versatile medium chassis, balancing 1375 HP, 195 shell damage, and 70 penetration.

  • Firepower Setup: Duplicator (+5 flat) + Shell Charger (+7.5 flat)
  • Durability Setup: Bulkheads (+8.5% max health)
  • Ammunition: High Explosive (1.20x)
  • Key Math: Adding +5 and +7.5 flat firepower brings Ranger’s base 195 shell damage to 207.5; loading High Explosive (1.20x) multiplies muzzle output to 249 damage, while Bulkheads (+8.5%) elevates health from 1375 to 1491 HP.

6. Seeker: High-Velocity Recon Scout (Light)

Base Profile: 850 HP | 155 Shell Damage | 70 Penetration | 75 Top Speed

Seeker leads the mobility spectrum at 75 top speed with 850 HP and 155 alpha damage.

  • Component Setup: Hot Chamber + Micro Plating
  • Ammunition: Standard (1.00x) or Subcaliber (1.10x)
  • Tactical Execution: Never trade frontal shots with mediums. Use bushes to shrink your enemy detection radius, spot approaching heavies for allied Arbalest and Deadeye snipers, and break line of sight behind terrain for the 7-second spot cooldown whenever detected.

7. Fortis & Phantom: High-Tempo Assault Specialists

  • Fortis (Heavy: 1600 HP, 315 DMG, 80 Pen, 35 Spd): Built with Shell Charger (+7.5), Duplicator (+5), and Bulkheads (+8.5%). At 35 top speed, Fortis outpaces Atlas (23 speed) and Tricera (31 speed) to lead aggressive flank pushes while hitting for 315 base alpha.
  • Phantom (Light: 825 HP, 290 DMG, 70 Pen, 65 Spd): Built with Shell Charger (+7.5), Hot Chamber, and High Explosive (1.20x). Delivering 290 base damage on a 65-speed light frame, Phantom ambushes isolated snipers and retreats before turret traverse can track it.

Component Stacking Rules & Optimization Notes

  1. Flat Before Multiplier: Flat firepower components (Duplicator +5, Shell Charger +7.5, and flat tech-tree talents like +10) add directly to base shell damage before shell multipliers (1.10x, 1.20x, 1.30x) and percentage buffs (Hot Chamber) are applied.
  2. Single Additive Percentage Pool: Percentage offensive buffs share one additive pool and never compound with each other.
  3. Multiplicative Defense Chain: Defensive components (Adaptive Hardening, Reactive Modules) apply sequentially on the receiving tank (17.2% combined reduction from 8% and 10%), followed by flat per-hit subtraction from Micro Plating.
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