Tyr Spotting and Vision Mechanics: Stealth Systems
Tyr spotting and vision mechanics guide: asymmetric detection, light vs heavy tank camouflage profiles, bush concealment, and spot cooldowns.
Tyr vision is asymmetric: enemies only appear when spotted by your team, and spotted allies are revealed to all enemies. Detection circles shrink inside bushes, bloom when firing, and clear after a 7-second line-of-sight cooldown.
Vehicle baseline statistics, mobility ratings, and stealth mechanics reflect community-compiled testing and player-reported benchmarks across Early Access combat lobbies.
Tactical Overview
Vision in Tyr is governed by an asymmetric detection model. Opposing vehicles do not render on screen simply because an unobstructed camera angle exists. Instead, an enemy becomes targetable only when actively spotted by your own vehicle or an allied unit, and the exact same rule applies to your own tank. Understanding the core tyr spotting vision mechanics separates coordinated fireteams from teams caught in devastating crossfires.
Asymmetric Spot Sharing Dynamics
The primary foundation of tactical awareness in Tyr is instant team-wide intelligence relay:
- Universal Allied Broadcast: When any single tank spots a hostile target, that target’s position, heading, and hull outline are broadcast to all team members across the entire battlefield.
- Reciprocal Enemy Spotting: If an enemy scout gains vision on your hull, your precise coordinate is immediately shared with the entire enemy team, allowing long-range artillery and tank destroyers to pre-aim your position.
- HUD Spotted Indicator: Whenever an enemy maintains active line of sight, an unmistakable visual warning appears on your HUD. Even if you cannot see the spotter, you must assume multiple guns are acquiring your position.
Minimap Radar Circles: Range vs Detection
Your minimap interface provides live optical telemetry represented by two concentric indicators:
| Minimap Indicator | Optical Function | Tactical Interpretation |
|---|---|---|
| Dotted White Circle | Spotting Range Envelope | The forward perimeter within which your optics can actively detect uncamouflaged hostile hulls |
| Solid White Circle | Hull Detection Footprint | The proximity threshold enemies must cross to spot your vehicle; smaller circles indicate superior stealth |
| Solid Circle in Brush | Concealment Contraction | Minimap radius visibly compresses, requiring enemies to approach significantly closer |
| Solid Circle on Cannon Fire | Muzzle Flash Expansion | Momentary maximum bloom upon discharging shells, temporarily exposing your position |
| Cooldown Indicator | Concealment Recovery Clock | Fixed 7-second countdown that initiates the moment unbroken cover or extreme range severs line of sight |
The optimal tactical posture is maintaining hostile units inside your dotted white circle while keeping their hulls outside your solid white circle. Achieving this positioning guarantees one-way asymmetric vision.
Chassis Class Camouflage & Spotting Profiles
Every vehicle in Tyr features distinct optical characteristics dictated by hull dimensions, silhouette height, and weight classification. Light tanks feature compact detection footprints and high mobility, medium tanks offer balanced reconnaissance profiles, while heavy tanks possess massive visual signatures that trigger detection from substantial distances.
The following table details all 18 combat vehicles, cross-referencing their baseline chassis attributes with their optical role:
| Tank Model | Chassis Class | Baseline HP | Base Cannon DMG | Penetration | Top Speed | Tactical Vision & Camo Profile |
|---|---|---|---|---|---|---|
| Alecto | Light Tank | 1000 | 110 | 60 | 57 | Agile forward scout; high baseline camouflage and rapid perimeter repositioning |
| Fuse | Light Tank | 910 | 225 | 50 | 62 | High-alpha skirmisher; compact detection radius ideal for hit-and-run ambushes |
| Ikarus | Light Tank | 890 | 85 | 50 | 52 | Dual-form airborne spotter; elevated flight profile provides unmatched sightline angles |
| Kestrel | Light Tank | 900 | 160 | 70 | 61 | Deep flanker; excellent stationary concealment for passive perimeter monitoring |
| Phantom | Light Tank | 825 | 290 | 70 | 65 | Fragile ambush predator; tightest passive silhouette in the light vehicle roster |
| Seeker | Light Tank | 850 | 155 | 70 | 75 | Highest base speed (75); primary active reconnaissance vehicle for breaking stale lines |
| Arbalest | Medium Tank | 1150 | 400 | 100 | 40 | High-caliber marksman; relies on second-line brush cover to preserve firing concealment |
| Ark | Medium Tank | 1000 | 282 | 90 | 48 | Balanced support chassis; standard medium detection footprint and steady recon pacing |
| Deadeye | Medium Tank | 1200 | 235 | 80 | 45 | Precision hunter; moderate stationary camouflage for holding defensive chokepoints |
| Ranger | Medium Tank | 1375 | 195 | 70 | 46.5 | Workhorse medium; reliable frontline sightline anchor with dependable hull survivability |
| Rook | Medium Tank | 1425 | 210 | 80 | 36 | Brawler medium; wider detection circle balanced by high durability during engagements |
| Tempest | Medium Tank | 1275 | 125 | 60 | 46 | Rapid-fire skirmisher; sustained firing bursts cause repeated detection radius blooms |
| Valor | Medium Tank | 1200 | 160 | 60 | 46 | Midline enforcer; intermediate concealment profile supporting push maneuvers |
| Atlas | Heavy Tank | 2050 | 360 | 80 | 23 | Colossal anchor (2050 HP); massive detection footprint easily spotted across open ground |
| Fortis | Heavy Tank | 1600 | 315 | 80 | 35 | Assault heavy; wide silhouette requires deliberate route planning using terrain masks |
| Helio | Heavy Tank | 1750 | 200 | 80 | 33 | Bulwark platform; high visibility on open plains, relies on defensive armor over stealth |
| Maul | Heavy Tank | 1500 | 215 | 70 | 40 | Breaker heavy; aggressive vanguard presence that draws enemy focus away from light scouts |
| Tricera | Heavy Tank | 1650 | 283 | 80 | 31 | Triple-barrel juggernaut; maximum visual signature spotted at long operational ranges |
Tactical Concealment & Brush Mechanics
Terrain features, particularly foliage and environmental brush, serve as the primary defensive counter to hostile spotting networks:
| Tactical State | Minimap Solid Circle Effect | Line of Sight Interaction | Cooldown Clock to Dark |
|---|---|---|---|
| Stationary in Open Field | Standard baseline radius | Direct visual contact required | 7 seconds upon breaking line of sight |
| Moving Across Open Terrain | Baseline radius maintained | Continuous tracking across active line of sight | 7 seconds upon entering hard cover |
| Stationary Inside Brush | Solid circle contracts visibly | Enemies must close significant distance to spot | 7 seconds once line of sight is broken |
| Firing Cannon Inside Brush | Solid circle blooms to maximum | Immediate detection if enemy has line of sight | 7 seconds after firing ceases |
| Hard Cover Obstruction | Solid circle blocked by geometry | Raycast trace severed by solid terrain | 7-second cooldown clock begins immediately |
| Disengagement Phase | Spotted icon displays on HUD | Entire hostile team tracks vehicle movement | Exactly 7 seconds to complete recovery |
When parking inside brush, observe your solid circle compress on the minimap. Never fire your main cannon while relying on brush concealment unless you are prepared for immediate retaliatory fire, as the firing bloom temporarily nullifies foliage protection.
Breaking Concealment & Going Dark
Being spotted is a temporary state, but resetting your status to undetected requires strict adherence to line-of-sight discipline:
- Sever Direct Visual Raycasts: Immediately reposition behind hard geometry such as rock formations, solid building facades, or deep terrain depressions. Soft foliage does not instantly sever line of sight if the enemy is within your expanded detection radius.
- Respect the 7-Second Rule: The moment visual contact is severed, a non-negotiable 7-second cooldown clock begins. During these 7 seconds, the enemy team retains full visibility of your position.
- Avoid Re-Peeking the Same Angle: A common mistake is peeking out before the 7-second timer expires. Re-establishing line of sight even for a fraction of a second resets the full 7-second timer back to zero.
- Relocate While Dark: Once the spotted icon disappears from your HUD, use your cleared state to flank or reposition to an unpredictable angle rather than re-engaging from the identical spot.
Additional Tactical Notes
Certain vehicle modules and shell choices interact with detection profiles. While Stoke Games has not published exact meter-based detection distances, mastering minimap circle management and respecting the 7-second reset clock ensures consistent tactical advantage across all map layouts.