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guide Filed: 2026-09-04 · Updated: 2026-09-06 ·

Tyr Damage Calculation Guide: Shell Math & Armor

Master the exact Tyr combat damage formula. Learn how flat talent buffs, additive percent stacking, shell multipliers, and armor mitigation work.

Case Answer Verified Solution

Tyr calculates outgoing shot damage by adding flat bonuses to base shell damage first, summing all active percentage buffs additively, and then applying the ammunition multiplier before target armor mitigation.

Tyr Damage Calculation Guide: Shell Math & Armor
TACTICAL RECON FIELD CAPTURE Steam Early Access · AppID 2445260 · Stoke Games

Tactical Overview

Combat in Stoke Games’ Tyr is governed by deterministic formulas rather than random damage spreads. Understanding the four-step calculation pipeline allows pilots to optimize loadouts, select the right ammunition, and exploit enemy armor weaknesses.

Whether you are configuring talents on Ranger or mounting heavy ordnance on Atlas, this guide walks through the exact math governing every shell fired on the battlefield.

The Outgoing Damage Pipeline

Every projectile fired in Tyr follows a rigid four-step mathematical order from firing pin to target impact.

Pipeline StepMathematical OperationExample ValuesEffective Output
Step 1: Flat Base SumBase Damage + Flat Talents + Components200 + 10 + 5 (Duplicator) + 7.5 (Shell Charger)222.5 Flat Shell Damage
Step 2: Additive Percent PoolFlat Damage * (1.0 + Sum of Active Percents)222.5 * (1.0 + 0.0) [Dormant Hot Chamber]222.5 True Shell Damage
Step 3: Shell MultiplierTrue Damage * Ammo Type Modifier222.5 * 1.20 (High Explosive)267.0 Muzzle Damage
Step 4: Armor & PenetrationMuzzle Damage * Target Armor Angle Factor267.0 * Target Mitigation (0.85)226.95 Final Impact HP Damage

Step 1: Flat Stat Accumulation

The pipeline begins with your tank’s chassis base damage. Flat bonuses from talent trees and mounted components add directly to this base number.

For example, a cannon with 200 base shell damage equipped with the Shell Damage talent (+10), a Duplicator (+5), and a Shell Charger (+7.5) computes as:

200 (Base) + 10 (Talent) + 5 (Duplicator) + 7.5 (Shell Charger) = 222.5

Flat additions are critical because they expand the baseline number before percentage multipliers scale the final output.

Step 2: Additive Percentage Stacking Rule

A foundational rule of Tyr combat engineering is that percentage buffs never compound. When multiple sources grant percentage increases to the same attribute, their values are pooled into a single additive factor.

Consider maximum vehicle durability:

  • Tank Base HP: 2050 (Atlas)
  • Flat Health Talent: +200 HP
  • Subtotal: 2250 HP
  • Bulkheads Component: +8.5% Health
  • Defensive Keystone Talent: +5.0% Health
  • Combined Health Modifier: 8.5% + 5.0% = 13.5%
  • Final Health Pool: 2250 * 1.135 = 2553.75 HP

If percentage modifiers compounded multiplicatively (2250 * 1.085 * 1.05 = 2563.31), power creep would distort high-tier matches. Tyr enforces linear predictability across all combat calculations.

Step 3: Ammunition Modifiers

Once true shell damage is determined, your loaded ammunition applies its dedicated multiplier:

Shell TypeDamage MultiplierTactical RoleTrade-off
Standard1.00Baseline consistencyNo specialized effects
High Explosive1.20Maximum burst against soft targetsReduced velocity and penetration
Gargantuan1.35Devastating anti-heavy punchExtended reload duration
Siphon0.90Sustained frontline life-leechLower raw damage per shot
Silenced0.95Concealed ambush firingModerate damage reduction

Loading High Explosive with our 222.5 true damage cannon produces:

222.5 * 1.20 = 267.0 Muzzle Damage

Tyr Artillery Battery Discharging Heavy Shells

Step 4: Armor Angles and Penetration Physics

Upon arrival at the target chassis, the projectile’s penetration rating is checked against the target’s effective armor thickness and impact angle:

Impact AngleArmor Deflection FactorEffective Damage DeliveredRicochet ChanceTactical Recommendation
90° (Direct Perpendicular)1.00 (0% Mitigation)100% Full Penetration0%Primary target angle for snipers and flankers
60° (Slight Slant)0.85 (15% Mitigation)85% Penetration5%Standard combat trading angle
45° (Optimal Hull Angle)0.65 (35% Mitigation)65% Glancing Impact25%Ideal defensive posture for Atlas and Fortis
30° (Extreme Glancing Hit)0.40 (60% Mitigation)40% Deflected Fragment60%Forces ricochets against incoming heavy shells

Tyr Cockpit HUD and Ballistic Optics

Concrete Combat Calculation Scenarios

To illustrate the pipeline in realistic arena situations, review these two common engagements:

Scenario A: Ranger with High Explosive vs Fortis Heavy

  • Chassis: Ranger (195 Base Cannon Damage, 70 Penetration)
  • Firepower Additions: Duplicator (+5) + Shell Charger (+7.5) = 207.5 Base Sum
  • Ammunition: High Explosive (1.20x Modifier) = 249.0 Muzzle Damage
  • Target Posture: Fortis angled at 45 degrees (0.65 Angle Factor)
  • Final Impact HP Damage: 249.0 * 0.65 = 161.85 HP Damage

Scenario B: Arbalest Alpha Strike vs Seeker Light Tank

  • Chassis: Arbalest (400 Base Cannon Damage, 100 Penetration)
  • Firepower Additions: None (0 Flat)
  • Ammunition: Standard Shell (1.00x Modifier) = 400.0 Muzzle Damage
  • Target Posture: Seeker caught perpendicular (1.00 Angle Factor)
  • Final Impact HP Damage: 400.0 * 1.00 = 400.0 HP Damage (instantly removes 47% of Seeker’s 850 HP pool)