Tyr Patch Notes: All September Updates and System Specs
Complete Tyr patch notes covering the September 24 balance update, September 10 changes, PC system requirements, and default keyboard controls.
The September 24 Tyr update tunes Alecto turret traverse to 20 deg/s, adjusts Fuse mobility to 7, fixes Drift Sparker to 15% speed, and resolves DX12 crashes alongside full PC specs.
September 2026 Development & Patch Overview
Stoke Games actively updates Tyr throughout Steam Early Access. Following its launch on September 2, 2026, the studio released multiple tuning passes and architectural fixes culminating in the September 24, 2026 Balance Update (v0.9.24).
This living documentation tracks all verified patch changes, ammunition adjustments, and engine bug fixes directly from official Steam announcements. Additionally, it integrates verified PC hardware specifications, DirectX 12 graphics settings, and combat keyboard/mouse control layouts.

September 24, 2026 Update: Vehicle Balance & Bug Fixes
The September 24 update targeted high-tier mobility discrepancies, turret traverse speeds, ability cancellations, and rendering stability across DirectX 12 client environments.
Core Vehicle Balance Adjustments
| Vehicle / Module | Previous Metric | Updated Metric (Sep 24) | Tactical Gameplay Impact |
|---|---|---|---|
| Alecto Turret Traverse | 24 deg/s | 20 deg/s | Reduces circle-strafing tracking against medium tanks |
| Alecto Ability Input | Single toggle | Buffered activation | Prevents accidental ability cancellation when double-tapping |
| Fuse UI Mobility Rating | 8 | 7 | Reflects real chassis turn rate and missile pod weight |
| Drift Sparker Component | Unlisted | +15% Speed Bonus | Tooltip and engine scaling synced to 15% boost |
| Maul Ability Collision | Unchecked descent | Stomp ground clamp | Eliminates vehicles clipping into underground geometry |
| Alt Armor Visualizer | Base Penetration | Increased Pen in Siege Mode | Accurately calculates Arbalest Siege Mode shell penetration |
High-Impact Bug Fixes & Quality of Life
- Teleportation Stutter Elimination: Teleporting with Alecto or Tempest no longer causes client frame drops. Teleporting a Siege Mode Arbalest with Tempest now properly brings the chassis along on all spectator viewports.
- Hitbox & Terrain Corrections: Fixed Wind Valley boundary geometry at coordinates
H0and missing rock collision at sectorE1. - Graphics & Crash Mitigations: Resolved DirectX 12 DLSS anti-aliasing artifacts, prevented super-ultrawide monitor crashes, and fixed Lumen lighting resets.
- Targeting & HUD Accuracy: Corrected reticle scaling across non-standard field-of-view (FOV) settings and zoom optics tiers.
September 10, 2026 Balance Tuning Pass
Earlier in the month, Stoke Games deployed a focused tuning patch addressing sustain mechanics, aerial scouts, and track overmatching.
| Characteristic / Unit | Previous Baseline | Updated Baseline | Development Rationale |
|---|---|---|---|
| Siphon Shells Base Heal | 20 | 18 | Prevents infinite frontline sustain on high-fire-rate brawlers |
| Ikarus Aim Speed (Flight) | 20% | 30% | Strengthens aerial combat viability during flight mode |
| Ikarus Turn Speed (Thrust) | Standard | +15% | Enables tighter banking turns around canyon choke points |
| Ikarus Flight Transform Heal | 20 / 40 / 60 | 25 / 50 / 75 | Rewards tech tree investment in hybrid flight forms |
| Seeker Tracks Armor | 12mm | 16mm | Prevents 60mm penetration shells from auto-overmatching tracks |
| Fortis Mine Keystone | Missing duration text | Documented 1.5s window | Confirms hull rotation bonus window following mine deployment |
September 4, 2026 Ranked Mode Rollout
On September 4, 2026, Tyr launched initial weekend ranked matchmaking to assess server capacity and competitive team balance:
| Queue Type | Operational Window | Group Size Restrictions | Entry Requirements |
|---|---|---|---|
| Ranked Teams | Saturday 9:00 AM to 12:00 PM PT | Full 8-Player Pre-made Squad | Minimum two Level 20 chassis |
| Ranked Solo / Duos | Saturday 12:00 PM to Sunday 8:00 PM PT | 1 or 2 Players | Alpha Program tanks restricted |
During this update, Ranger graduated from the experimental Alpha Program into the permanent roster, retaining Alpha progress while unlocking standard customization lines.
Official PC System Requirements
To ensure stable frame rates and accurate projectile physics synchronization, verify your PC hardware against the official specifications from the Steam store page:
| Hardware Component | Minimum Specification (1080p 60 FPS) | Recommended Specification (1440p High) |
|---|---|---|
| Operating System | Windows 10 / Windows 11 (64-bit) | Windows 10 / Windows 11 (64-bit) |
| Processor (CPU) | Intel Core i7-8700K or AMD Ryzen 5 5600X | Intel Core i7-8700K or AMD Ryzen 5 5600X |
| Memory (RAM) | 8 GB RAM | 16 GB RAM |
| Graphics Card (GPU) | NVIDIA GeForce GTX 1070 / AMD Radeon RX 580 | NVIDIA GeForce RTX 2060 / AMD Radeon RX 5600 XT |
| DirectX API | Version 12 (Feature Level 12_0) | Version 12 (Feature Level 12_0) |
| Storage Space | 4 GB available storage (SSD recommended) | 4 GB available storage (NVMe SSD) |
| Network Connection | Broadband Internet (P2P Handshake) | Low-Latency Broadband Internet |
Default Controls & Keyboard Layout
Because tactical combat requires simultaneous hull maneuvering, turret rotation, and shell swapping, understanding the default keybindings is critical for combat effectiveness:
| Action / Command | Default Keybinding | Tactical Application |
|---|---|---|
| Forward Throttle | W | Accelerates treads or hover repulsors forward |
| Reverse Throttle | S | Decelerates and reverses; essential for defensive angling |
| Steer Left / Right | A / D | Hull traverse and pivot turning in place |
| Turret Aim & Traverse | Mouse Movement | Independent turret alignment decoupled from hull direction |
| Primary Cannon Fire | Left Mouse Button | Discharges loaded shell; subject to gun recoil |
| Optics Zoom & Sniper Scope | Right Mouse Button | Switches between 3rd-person view and precision sniper reticle |
| Cycle Ammunition Types | Q / E | Swaps between AP, HEAT, Siphon, and HE payloads |
| Unique Vehicle Ability | Spacebar / C | Deploys tactical active power (Blink, Shield Bubble, Stomp) |
| Inspect Armor Visualizer | Hold Alt | Displays live enemy armor thickness and penetration probability |
Frequently Asked Questions
How do I fix DirectX 12 crashes in Tyr?
Update your GPU graphics drivers to the latest WHQL release. In the Tyr in-game graphics menu, verify that DLSS is set to Balanced or Quality, and toggle Lumen off if running on graphics cards with under 8 GB of VRAM.
Can I remap vehicle controls?
Yes. Open Settings -> Controls from the main menu to assign secondary keybindings or configure mouse side buttons for ammunition cycling (Q / E).
Where can I report bugs found in Early Access?
Report combat anomalies, collision geometry issues, and balance suggestions via the pinned Steam Discussions bug report forum or the official Stoke Games Discord community.